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Computers, Writing, Rhetoric and Literature
It is axiomatic that in order for interpersonal communication to take place, verbal messages and their feedback must occur in real time and space. The computer, through a software process known as "groupware", enables "several users to work on the same document at the same time" (MacUser, June 1991, p. 207), while transferring and manipulating "interpersonal text" in real time and space. Thus, with groupware, verbal communication is not required for interpersonal communication to occur, and the computer can be used as a medium of communication. Groupware and its symbolic code of interpersonal text is extending our traditional definitions of interpersonal and small group communication while it challenges our definition of mediated communication. (Greller & Barnes, 1993)
Fear is a driving force behind the kind of education that makes students into spectators...Fear, not ignorance, is the great enemy of education. Fear is what gives ignorance its power (Palmer, 1990).
...when a divisive issue is up for debate and my students retreat into privatism, I sometimes give each of them a 3"x5" card and ask that he or she write a few lines expressing a personal opinion on the issues. I collect the cards and redistribute them so that no one knows whose card he or she is holding. Then I ask each student to read that card aloud and take sixty seconds to agree or disagree with what it says. By the time we have gone around the group, the issue has been aired, diversity has been spoken, and a foundation for real conversation has been laid. (Palmer, 1990)
...the purpose of a game is normally "to win" and in this case winning means to have one's views accepted by the group. You might occasionally accept part of another's view in order to strengthen your own, but you fundamentally want your view to prevail. A sustained emphasis on winning is not compatible, however, with giving first priority to coherence and truth. Bohm suggests that what is needed to bring about such a change in priorities is "dialogue," which is a different mode of communication. (Senge, 1990)