Computers, Writing, Rhetoric and Literature
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- In what follows I engineer my way into the teaching machine by splicing together three different
circuits of discourse, feminism, pedagogy, and virtual reality, invading the technohegemonic as both
engineer and "virtual bricoleur," or in cybercrud terms, as a "cyborg surveyor" flying the surveilled
coop. What I propose is pure excess, admittedly, but a spatial excess in which things happen.
- In 1991, Lynn Worsham "redrew the lines" of feminist pedagogy by suggesting a "functional
analogy between dominant culture and spectacular subcultures" which begin as movements "away from
consensus and take shape as symbolic challenges to the inevitability and the unquestioned status of the
meanings and values governing society" (85). Using Dick Hebdige's analysis of punk youth
subcultures, Worsham argues that subcultural style "communicates a 'refusal' of a way of life, a refusal
that also affirms identity for a subordinate group" (85). So, too, the emerging cyberfeminist subculture
communicates a refusal, but does so by reconceiving identity and affirming spatiality.
- What exactly is virtual reality? Veronica Hollinger defines virtual worlds as computer-simulated
realities that augment "uppercase Reality" by working to "decenter conventional humanist notions of an
unproblematical 'real' " (207). A virtual environment is constituted by a network of "consensual loci"
(Stone, "Virtual" 609), or windows which unfold into nested pockets of electronic space called
cyberspace. Participants in cyberspace are able to defy physical laws of gravity and embodiment by
flying and/or becoming other objects coded into the matrix. Although high-end technology is still years
away from creating a virtual world capable of full embodiment, the low-end text-based versions now
available offer exciting potential applications in medicine, architecture, physical rehabilitation, flight
training, education, and entertainment. (In part three of this essay, I explain in detail how text-based
virtual reality, one of the currently available low-end technologies, is employed to evoke alternative
writing practices and identity formations in writing classrooms.)
- The main trouble with virtual systems is that they are the illegitimate offspring of militarism and
patriarchal capitalism. But, Haraway reminds us, "illegitimate offspring are often exceedingly unfaithful
to their origins" (151). In pedagogical terms, in cyberspace one can be unfaithful to the totalizing
legitimation tactics of consensus politics and identity formation. Why? In a virtual reality, identities are
formed in radically different ways, due, in part, to a different way of constructing experience. The key
question is how virtual identity formation subverts real-world gendered power relations. According to
Allucquere Stone, when on-line personaes shift in and out of virtual systems, their warranting,
or grounding in a physical body is meaningless ("Will" 84). Stone claims that although gendered modes
of communication remain relatively stable in cyberspace, "who uses which of the two socially
recognized modes becomes more plastic" (84).
- For example, it is not uncommon to see instances of "computer-crossdressing" where on-line
personae in an electronic conference represent themselves as the opposite sex. In addition, in a MOO
(multi-user dimension, object-oriented), players may not only manipulate their gender codes, they may
morph themselves into other species, other personae, or even apply to be members of different classes
like Wizards, Androids, or Immortals. The commands available to Wizards (sometimes called the
janitors) of a MOO represent alternate (and more powerful) levels of identity, movement and
communication than are available to lower classes of players. Wizards have the ultimate power over all
commands and player activity in the MOO. Thus, Wizards may "shout" in the MOO and text is
displayed throughout the virtual rooms to everyone online; whereas all other players must rely on remote
emoting or communication (you "send" someone a hug or smile, or you "page" them from one room to
the other), or simple dialogue among players in the same virtual room. Michael Joyce describes this
kind of discursive disembodiment as "exoskeletal virtuality," or as a "return of the rhetorical practice of
ekphrasis: language longing to become and even transcend image" (4-5). As a wizard of my own MOO,
I can attest to these powerful ways of shape-shifting and discursive modes of deploying multiple
identities.
- One can imagine, then, how high-end virtual reality will radically change (and expand) our
dependence on postmodern explanations of power relations and feminist pedagogies that remain
entrenched in technophobic logic. Stone foresees that when high-resolution images of the human body
are encoded into virtual worlds, "a man may be seen, and perhaps touched, as a woman and vice versa --
or as anything else" (85). Either way, people will still meet face-to-face, she says, "but under new
definitions of both 'meet' and 'face'" (85), more of an interface-to-face. Even Stone's notion of "cyborg
envy" redefines the psychoanalytics of gender-specific pathology as virtual personae fantasize about
penetrating the interface and merging with the system.
- These reconceived boundaries are provocative, yet they also unavoidably introduce new ways to
include and exclude, not to mention new forms of domination. What makes cyberspace somewhat
different in terms of real-world power relations, however, is that the protocols for encoding inclusion
and exclusion are being debated now, before the technology has completely evolved. In short, Stone
writes, cyberspace, in its 'real' form, is a "hotly contested financial, cultural, and ethical frontier"
("Virtual" 609). Why is cyberspace a virtual model for feminist pedagogy? What is writing in
cyberspace? How does it redefine the classroom?
- Cyberspace is a radical redefinition of the political, which in turn implies a corresponding new
theory of pedagogy. In the same way that the Greek polis defined education as a progressive evolution
of ethos toward virtue, late twentieth-century politics has produced Freireian resistance
pedagogy, social constructionism, historicism, Marxist feminism and other narratives of teaching as
pedagogical dispersals of power. Similarly, virtual systems reconceive politics and pedagogy, but they
do so in terms of speed and spatial relocation. If, as Stone suggests, "social order [is] implied spatial
accountability -- that is, knowing where the subject under law is" ("Virtual" 613), then virtual worlds
undo the stability of the subject's political "address." William Bricken explains how by describing
cyberspace as the "calculus of inclusion." That is, cyberspace is based upon "boundary mathematics"
and the "subjective experience of environmental closure" (9-10). Bricken argues that since cyberspace
is "electronic information which mediates by inclusion the experience of participants; it is being
inside symbolic structure" (emphasis mine; 10). In cyberspace, we experience a dynamic
interaction with information which erodes the distinction between description and process, as well as the
whole notion of spatial "address." Conventionally, Bricken states, "representation is passive to
interpretation, we do not change words when we read them. In cyberspace, we interactively participate
within a representation, treating it as an experience" (10). In other words, "space (and experience) are
pervasive rather than dualistic. . . . In cyberspace, the actual pervades the virtual. . . . Pervasion permits
both/and inclusions rather than either/or dichotomies" (11). Thus cyberfeminists do not have to choose
to be either here or there, we can be everywhere at once, and everything at once. Cyberfeminist teaching
evokes a techno-ethos that is both heterogeneous and bi-modal, amphibious and amodern.
- Compositionists seem to agree that electronic classroom conferencing has upset power relations
in terms of institutional status, personal charisma, rhetorical skills, gender and racial cues, and
public/private protocols. But many in the field prefer to remain 'critical' enthusiasts, opting to maintain
a more neutral stance toward the technology and its revolutionary potential. Thus, many institutions and
teachers have yet to commit themselves fully to the radical potential for alternative pedagogical models
offered by technological space. In his book Fragments of Rationality, Lester Faigley points out
that many of the critiques of postmodernity see it as depthless and filter it through a lens in which "we
see the experience of life as spectacle with nothing real but the orgy of promiscuous images and runaway
technology, an era of radical superficiality where commodities form a language of signification and
where we are so saturated by simulations that meaning has evaporated" (165). Faigley wonders, then,
why (if this is so) so little change can be seen "in the classroom conditions for teaching college writing"
(165). He goes on to recount several ways that technology is changing the way we teach writing,
namely, through "the use of nonsequential writing known as hypertext" (165) and through networked
computers that utilize various forms of electronic written discussion groups, both locally within the
classroom and globally within the larger electronic communities available to students, such as e-mail.
Faigley spends most of his analysis explaining the value of classroom networking and dedicated writing
programs like Interchange (a DIWE component -- Daedalus Integrated Writing System) in which
students participate in discussions using software that helps break down hierarchical relations among the
students and between the students and teacher. Such programs, he discovers, allow for a rapid switch
from teacher-controlled discussion to student-controlled discussion.
- By the time Faigley's book was published in 1993, the speed with which new software was being
produced and the easier access to global electronic communities such as MOOs made it imperative to
explore new spaces still. In fact, the undergraduate writing center (within the Division of Rhetoric and
Composition he directs at UT-Austin) has added an online writing lab (OWL) directed by Sara Kimball.
Based on a MUSH environment (multi-user shared hallucination), distant cousin to the MOO, the
TexasOWL also offers the same kind of identity exploration and examination of personal and academic
writing practices as in a virtual classroom, though the dominant activity there is tutoring. All this is not
to say these environments (spaces) are free of power dynamics and other modes of domination.
- Unfortunately, "consensus terrorism" (Coupland 21) is as common in the online world as in the
offline world, but the space and character of human interaction, textuality, and subjectivity
suggests that the social is radically redefined in the net. In other words, "online sociality" alters
the proximity among "delegated virtual personae," and virtual collectivities are formed in a
network of undifferentiated pockets of space in which everything is writing, or computercode (Stone
"Virtual Systems" 620, 611). Given these reformulations of politics, pedagogoy, and identity, feminists
in the composition classroom may feel they are about to lose some their most valued conceptual critical
tools, namely, agency and empowerment. I argue that such is not the case. Agency is merely transferred
into a mode of shape-shifting and morphing; it is not denied altogether, it just becomes less visible.
- Stone explains that "prior to prosthetic communication, an agent maintained proximity through
texts bearing the agent's seal, and the agency the texts implied could be enforced through human
delegates; but in the era of electronic speech, proximity is maintained through technology, and agency
becomes invisible" ("Virtual" 616). Although classroom politics in a virtual community still reenact
real-world power relations, different ways of resisting dominance are available. For example, temporary
autonomous zones (an anarchic strategy for real or virtual situations coined by Hakim Bey) may be
formed and dismantled so rapidly that something like telepresence exists, but more in the form of
"ghostings," "lurkers," "whisperings," "rants," or "flames." In other words, the ability to transgress
boundaries like male/female, public/private, and inside/outside radically enables movement that
modernist/socialist notions of agency do not.
- In the techno-matrix, then, it's not a question of agency, but of shape-shifting and speed. Still,
Stone urges us not to forget the extreme suffering of the "electronic subject" with real AIDS, or the
despondent network persona who erased thousands of his previous messages in a "virtual suicide" only
to commit real suicide two weeks later. Nor should we forget that virtual communities of like-minded
people are also available to neo-Nazis skinheads and white supremacists. All the more reason to invade
the technohegemonic machine by flying uninvited straight into the space of violence. According to
Haraway, "there's always the desire to want to work from the most dangerous place, to not locate
oneself outside but inside the belly of the monster" (Penley and Ross 6). Haraway's manifesto invites us
to locate ourselves "in a technostrategic discourse within a heavily militarized technology" (6). It is all
too easy to overlook the icy neon of the virtual downside.
- To be specific, it should trouble us that virtual systems, while appealing as an alternative
pedagogical model, are completely founded upon the industry of military technology and late capitalist
democracy. [4] Paul Virilio reminds us that "all of us are already civilian soldiers. We don't recognize the
militarized part of (our) identity, or (our) consciousness" (qtd in Kroker, Possessed 48). It
seems critical, then, to contest the machinery from within, to fly into the no-fly zone of commercial and
military production of "battlefield management" software mounted in "ruggedized chassis" (VITec
brochure for VITec-60 Image Computers, 1991), which is nothing more than camera-ready war-speak
for producing digitized images of targets destined for incineration by "smart" missiles. What Kroker
calls the "will to virtuality" also borders on "cyber-authoritarianism" (Data Trash 3-4). In his
estimation, virtual reality is a "euphoric space where subjectivity drains away into televisual memories"
(2). Thus, surfing the edge of techno-erotic paganism may sound like an adventure, but, Haraway warns,
the funhouse is also "a house that can kill you" (Penley and Ross 18). For Haraway, being scared is
good, but being paranoid is not.
- Andrew Ross agrees and adds that although leftist critiques of new cultural technologies often
point to the "monolithic social control that can be achieved through networks of surveillance" (126), he
cautions that technoskeptics who find "unrelieved domination" everywhere simply reinforce the "siege
mentality" of a victim's position (128). Against such cryptotechnophobia (Coupland 172), Ross argues
that "we cannot afford to give up what technoliteracy we have acquired in deference to the vulgar faith
that tells us it is always acquired in complicity" (132). It may be more productive, Stone suggests, to
temper our enthusiasm for virtual systems by questioning the computer developers (usually young men)
as they articulate "their own assumptions about bodies and sociality and [project] them onto the codes
that define cyberspace systems" ("Virtual" 616). In other words, just as in the 'real' world,
cyberfeminists must question how the social structure of cyberspace is constructed and by whom, and
become wizards as well.
[Introduction]
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[Conclusion]
[Biblio]
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