Alternate Realities in the CWRL


gameboard
Recently, the textuality work group in the CWRL has discovered an arcane and mysterious set of websites resembling an educational Alternate Reality Game (also known as “viral marketing”). This game is a quest to interpret and interact with literary texts through the study of both bibliography and reception. The bibliographical components of the game involve exploring variants of a text and searching for an “authentic” or “true” text among different editions. At other times, the game enacts issues of reception, illustrating how readers transform or assign value to texts through their interpretative predispositions. The game appears to be composed of a set of 5 interrelated mini-games with varied and immersive formats. These include web sites about a crux from The Tempest, two web-based scavenger hunts involving Alice in Wonderland and Edgar Allan Poe, a small 3-D world based on Chaucer, and a meta-game with puzzles that have some connection to The Crying of Lot 49. The creators of this game have embedded their pedagogical adaptations of texts within a mysterious frame tale in which a secret society of literary interpreters named The Exegetes invites English students to join their ranks. Rumor has it that this secret society may include Ingrid Devilliers, Kyle Edwards, Greg Foran, Joey Taylor, and Jeff Howard. Keep an eye on http://www.cwrl.utexas.edu/~howard/arg/index.html as this mystery unfolds (best viewed with a PC). For more information on alternate reality games, see the Alternate Reality Game Network (http://www.argn.com) and Dave Szulborkski’s This is Not a Game: A Guide to Alternate Reality Gaming.)

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