updated 12/25/09 MAKE SURE TO REFERESH THE SCREEN FOR LATEST VERSION

Three experiments in 3-D interactive visual-verbal rhetoric.
I. Writing inside a Virtual World
II. “Architextural” Writing
III. 3-D Interactive Avatars Writing:
Flow, Coherence, Sympathetic Imagination, The Cognitive Immersion of Literature, Telepresence, Copresence, Resurrection of the Dead
SELECTED IMAGES and MOVIES
3-D AVATAR CHAT
The students redesigned their personal avatars in Second Life to look like their role models.The range of avatars, seen below, was a testament to the diversity goals of the university and connected the concept of the sympathetic imagination to the goal of multicultural understanding.
They were then assigned four different locations on our island to discuss the relationship between leadership and three other topics: compassion, diversity, and history.
avatar interaction at the “office”
two of the other locations: the campfire and the rug
Brief Movies:
Graduate Assistant Inspects the Chairs of Space 6
Avatars Discussing in A Deck by the Sea
Avatars Discussing in a Living Room by the Sea
Avatars Discussing on a Zebra Rug by the Sea
Avatars Discussing on Modern Furniture by the Wall

Four of the Spaces
instructor,
hovering in the air, observing two discussions

instructor observing the discussion on the deck

instructor observing the discussion in the modernist living room

instructor observing the discussion on the rug

instructor, hovering in the air, observing the discussion in the living room

instructor flying over the wall to return to "The Tower"
“Architextural” Writing
3-D INTERACTIVE ROAD MAPS
One student made a series of boardwalks in SL from one "webloader picture" to the next, at one point over the creek. In this hybrid genre, one’s avatar had to virtually walk through his life


ARCHITEXTURAL WRITING
Students were to construct in SL models of the kinds of buildings they wanted to see on campus and they were to embed in these buildings words to persuade others to adopt these buildings as models for their own competing campus architecture master plans.At firstconstructing true 3-D buildings that one could walk into and “inhabit” in SL seemed impossible. However, one student stayed up all night and was able to construct such a building:















DETAILS
Using Second Life
to increase motivation for writing
basic question:
DOES IT WORK?
A CASE STUDY:
one Fall 07 Freshman Seminar paper
She and her colleagues became more comfortable with computers and Second Life. Eventually, they were able to make avatars of their role models and participated in a very unusual class discussion
Her grandmother joins her first discussion group as the instructor observes
Her grandmother in her second group while the instructor flys up from the second group 4
Her grandmother in her second group with the instructor obvserving
Documentation
E603A FALL 06 AND E603B SPRING 07 (PLAN 2)
E603A WEB SITE E603B SCHEDULE
Fall 06-Spring 07 evaluation by instructor
An example of D.I.I.A. evaluation questions
D.I.I.A. Final Report 06-07
E603A AND FS301 FALL 07
07 E603A SCHEDULE (PLAN 2)
FS 301 WEB SITE (PLAN 1)
DIIA pre SL survey: FS 301
DIIA pre SL survey: 603A
DIIA pre SL survey: COMBINED
MORE IMAGES
DIIA post SL survey : COMBINED
D.I.I.A. Second Life site
Professor JEROME BUMP mail:bump@mail.utexas.edu
Jerome Bump, Professor of English, University of Texas at Austin. First director of the Computer Writing and Research Lab (1985-1989). Author of C.A.I. in Writing at the University: Some Recommendations," Computers and Education 11.2 (1987), 121-133; "Radical Changes in Class Discussion Using Networked Computers," Computers and the Humanities 24 (1990):49-65; "Teaching English in Second Life," Currents (2007); "Left vs. Right Side of the Brain: Hypermedia and the new Puritanism" Currents (1997); “Collaborative Learning in the Postmodern Classroom” in Situating College English: Lessons from an American University (1996); papers on computers and English at the Universities of Paris, Pittsburgh, Indiana, and NCTE, CCCC, CCTE, and the Fifth and Sixth Computers and Writing Conferences, the IBM AEP conference; and recipient of grants for writing in virtual worlds, computerized invention heuristics, and multimedia autobiographies.
Office: Parlin 132