Some Interface Pointers

Interface: Brenda Laurel defines interface as a contact surface: "It reflects the physical properties of the interactors, the functions to be performed, and the balance of power and control." In computer terms, this can refer to the visible toolbars and menus of a software program or the underlying operating system itself. Eric Gould expands on Laurel's idea by pointing out that interface "encompasses the place where the person and the system meet. It's the point of contact, the boundary and the bridge between the context and the reader."

I have some information on my web site that specifically discusses design. Please read over the following: http://www.cwrl.utexas.edu/~tonya/kairos/design/frames/
http://www.cwrl.utexas.edu/~tonya/Tonya/more/guidelines.html (off our links page)

Both links are geared toward design guidelines for the WWW, but the principles are sound in any authoring environment.

What follows are some suggestions or guidelines for interface construction:

Sources:

Gould, Eric Justin. "Empowering the Audience: The Interface as a Communications Medium." Interactivity. Sept./Oct. 1995: 86-88.
Laurel, Brenda, ed. The Art of Human-Computer Interface Design. Reading, MA: Addison-Wesley Publishing Co, 1990.
Mullet, Kevin and Sano, Darrell. Designing Visual Interfaces. NJ: Sunsoft Press, 1995.
Norman, Donald A. The Design of Everyday Things. New York: Doubleday, 1990, c1988.

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Last updated 2.4.97 by Tonya Browning